Showing posts with label knowledge. Show all posts
Showing posts with label knowledge. Show all posts

Knowledge for game designers

"Do weird and difficult things" — Masaya Matsuura, Game Designer.

"Focus groups tell you what people like, but they don't tell you what people want" — Ron Gilbert, Game Designer.

"Play testing by people outside of the development team typically comes too late to have a major impact on the final product" — Jeff Orkin, Game Researcher.

"What game is worth doing that's not creatively risky?" — Tim Schafer, Game Designer



Source: Quotes for game designers

Knowledge from Reiner Knizia

Some good stuff from the Twitter of Reiner Knizia, one of my favorites game designers:

1.) My First Principle of Game Design: Start somewhere new and you have the greatest chance to end up somewhere new!

2.) Lead a game to worldwide success: keep it simple that people understand it; make it different that people recognize it; but keep it familiar.

3.) To design good games, you need peace in your heart - even for a first-person shooter.

Follow Knizia on Twitter (@ReinerKnizia), click here.

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