Showing posts with label books. Show all posts
Showing posts with label books. Show all posts

Essential books (and texts) about game design & gaming concepts - EPISODE V

In this moment I'm reading "Persuasive Games: The Expressive Power of Videogames", a very good book from Ian Bogost. Click here to buy. Another essential edition to your library with great ideas for new researches.



And I want to share two important .PDF texts about persuasive technology below:

BERDICHEVSKY, Daniel & NEUENSCHWANDER, Erik. Toward an ethics of persuasive technology. Communications of the ACM, May 1999/Vol.42, No.5 (click here to download)

FOGG, B.J. Persuasive Technology: Using Computers to Change What We Think and Do (Chapter 3: Computers as persuasive tools). Morgan Kaufmann: 2003. (click here to download)

Essential books about game design & gaming concepts - EPISODE IV

Another two good books from my particular game design library to complement the first, the second and the third posts of this subject. In the end of each topic of this post there´s a link to Google Books with previews.



•The gamification of learning and instruction by Karl M. Kapp (link)

•The Grasshooper by Bernard Suits (link)

Essential books about game design & gaming concepts - EPISODE III

Another six good books from my particular game design library to complement the first and the second posts of this subject. In the end of each topic of this post there´s a link to Google Books with previews.

•Hamlet on the holodeck: the future of narrative in cyberspace by Janet Horowitz Murray (link)

•Game interface design by Brent Fox (link)

•Killing monsters: why children need fantasy, super heroes, and make-believe violence by Gerard Jones (link)

•Man, play, and games by Roger Caillois (link)

•Imagination and Play in the Electronic Age by Dorothy G. Singer, Jerome L. Singer (link)

•Video game spaces: image, play, and structure in 3D game worlds by Michael Nitsche (link)

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