Showing posts with label bejeweled. Show all posts
Showing posts with label bejeweled. Show all posts

Reinventing games

What happens when you mix Bejeweled with elements of medieval fantasy? The answer is Dungeon Raid (2011), a puzzle roleplaying game.



Dungeon Raid was created for mobile platform (iOS and Android) and it is a challenge to your strategy skills. The game interface is very simple/intuitive and the only thing you need to do is trace a path, match the tiles to collect the treasure, buy and upgrade weapons and defeat monsters. In the video below we can see the gaming dynamics and mechanics:



Dungeon Raid
is a good example of how such a classic game idea as Bejeweled can gain a new skin for a new audience. So, we can notice the importance of a good repertory to create a game. Even casual games like this one.

Besides good dinamics and mechanics, Dungeon Raid has a very important narratological component: each time you play the game a new short story is presented to explain your motivation to enter the dungeon.

As Bissel reminded (2010, p.93), a good game attracts you with melodrama and hypnotizes you with elegant gameplay.

Now on to your opinion.



Reference:

BISSEL, Tom. Extra lives: why video games matter. New York: 2010, Pantheon Books.

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