Showing posts with label graph. Show all posts
Showing posts with label graph. Show all posts
Who are millennials gamers?
What is a game?
Researchers of gaming studies field are always discussing this subject. One thing is certain: there’s no absolute answer for this question. A game can be defined in many ways and videogames – specifically – become so complex platforms that is very difficult to reach one single idea about “what is a game”.
The good point is: there are lots of good visions about it. In an excellent presentation made at DiGRA’13 keynote named “The Ambiguity of Game Studies: Observations on the Collective Process of Inventing a New Discipline” the author Janet Murray discusses (among other things) what is a game.
The graph below, from the book “First Person" shows one (of many) interpretations of this subject:
I strongly recommend the complete reading of this presentation. You can find the slides HERE.
The good point is: there are lots of good visions about it. In an excellent presentation made at DiGRA’13 keynote named “The Ambiguity of Game Studies: Observations on the Collective Process of Inventing a New Discipline” the author Janet Murray discusses (among other things) what is a game.
The graph below, from the book “First Person" shows one (of many) interpretations of this subject:
I strongly recommend the complete reading of this presentation. You can find the slides HERE.
Labels:
games,
gaming concepts,
gaming studies,
graph,
janet murray,
presentation,
videogames,
what is a game
Game design process: a graphic approach
The relationship among achievements, rewards, and power
Three levels of player enjoyment
Good visual idea from the author Stewart Woods.
Source: WOODS, Stewart. Eurogames: The Design, Culture and Play of Modern European Board Games. McFarland, 2012.
Source: WOODS, Stewart. Eurogames: The Design, Culture and Play of Modern European Board Games. McFarland, 2012.
Labels:
analysis,
boardgames,
card game,
games,
gaming concepts,
graph,
video game
Gaming is good for you
This infographic by Frugal Dad details many benefits of games. Stolen from www.marcelodevasconcellos.com/portfolio
Szia!
Szia!
Labels:
digital games,
games,
gaming concepts,
graph,
health,
infographic
Games: Tools For Mass Communication
The source is Ogilvy notes: "Art, education, economics, propaganda. Games are arriving at the forefront of media to become an important way to engage entire generations of people. What's different from before? Five billion people are replacing the most common communication device, the simple cell phone, with a full-fledged gaming system in their pocket. There are multiple ways to publish and distribute games over the Internet and to the masses. For many, game creation is becoming a regular activity, as tools become both easier to use and more powerful for people without programming knowledge. This panel will cover unique perspectives on how games are becoming more meaningful forms of expression and a significant tool for communicating ideas".
Click to expand the image below:
Click to expand the image below:
Labels:
digital games,
gaming_concepts,
graph,
video game
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